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Season 1 Alliance Tech

Season 1 Alliance Tech in Wild Water World: all 38 World, Hero and Rank techs with the effect per level, upgrade costs, prerequisites and the world day each level cap opens.

See Seasons.

Season phases

Tech level caps rise with the phases of the season. When a tech reaches its cap, the game names the phase that raises it ("Season Goal: … Unlocked"). Phases open on fixed world days, counted from the day your world opened.

PhaseOpens on world day
New World Awaits1
City Capture3
Expand Maritime Territory4
Eliminate Marauders5
Lords of the Sea6
Sail and Conquer8
Armed to the Teeth10
United Front12
Irresistible Force14
Crushing Momentum16
Storm the Walls18
Summit Conqueror20

World tech: Resources

World tech raises your resource output, Resource Site limit, fleet durability and repairs, and the Merit you earn in World battles. It costs Tech Points.

Total Resource Sites: Increases Resource Site Occupation limits across the world.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +400590,000—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +400590,000Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +400590,000Gasoline Production Lv. 5
Total Resource SitesTotal Resource Sites +1Lv. 25: Total Resource Sites +256,000, +4,5501,515,000—

World tech: Ship Fix

Fix Cost: Reduces Gasoline required to fix ship durability.

Fix Time: Reduces Time required to fix ship durability.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Fix CostShip Fix Resources -1%Lv. 50: Ship Fix Resources -50%8,000, +300767,500—
Fix TimeShip Fix Time -1%Lv. 50: Ship Fix Time -50%8,000, +300767,500Fix Cost Lv. 10

World tech: City War

Marching Speed: Increases fleet marching speed during City Wars.

Ship Durability: Increases durability of all ships.

Durability DMG Merit: Increases the Merit earned per 1 point of enemy durability consumed after defeat.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Marching SpeedSiege Marching Speed +1%Lv. 50: Siege Marching Speed +50%10,000, +400990,000—
Ship DurabilityAll Ship Durability +10Lv. 50: All Ship Durability +50010,000, +6001,235,000Marching Speed Lv. 10
Durability DMG MeritEarn Merit for every 1 point of enemy durability consumed upon defeat +0.5Lv. 10: Earn Merit for every 1 point of enemy durability consumed upon defeat +564,000, +8,0001,000,000—

World tech: Battle Merit

Expedition Merit: Increases Merit earned by fleets participating in each Expedition. Fleets that engage city garrisons or enemy fleets during an Expedition earn base Expedition Merit. Initially, each Expedition can earn up to 300 Merit. Base Expedition Merit is calculated based on the total HP lost throughout the Expedition.

Winning Merit: Increases Merit gained from defeating enemy player fleets. Fleets gain battle Winning Merit by defeating enemy player fleets in the world. Initially, each battle victory grants 1000 Merit.

Winning Streak Merit: Increases Merit gained from Winning Streaks against other players. After winning 3 or more consecutive battles against other players in the world, each battle victory grants additional Winning Streak Merit. The longer the Winning Streak, the more Winning Streak Merit gained per battle. Initially, each Winning Streak grants an additional 100 Merit. No additional Winning Streak Merit is gained after Winning Streaks exceed 20 battles.

Winning Streak Breaker Merit: Increases Merit gained from ending other players' Winning Streaks. Ending other players' Winning Streaks in the world grants Winning Streak Breaker Merit. The longer the opponent's Winning Streak, the more Winning Streak Breaker Merit gained. Initially, ending each Winning Streak grants an additional 200 Merit.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Expedition MeritExpedition Merit +15Lv. 50: Expedition Merit +75010,000, +125653,125—
Winning MeritDefeat Player Merit +15Lv. 50: Defeat Player Merit +75012,000, +5001,212,500—
Winning Streak MeritWinning Streak Merit +5Lv. 50: Winning Streak Merit +25012,000, +5001,212,500Winning Merit Lv. 10
Winning Streak Breaker MeritWinning Streak Breaker Merit +10Lv. 50: Winning Streak Breaker Merit +50012,000, +5001,212,500Winning Streak Merit Lv. 1

Hero tech: Tank

Hero tech adds stats to heroes of each class. The stats only count in World battles of your Expedition Fleets, not in Exploration, Trials or the Arena. It costs Tech Points.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Tank Enhancement IExtra HP +3,280, Extra ATK +80Lv. 50: Extra HP +164,000, Extra ATK +4,0002,000, +400590,000—
Tank Enhancement IIExtra HP +3,280, Extra Skill Power +80Lv. 50: Extra HP +164,000, Extra Skill Power +4,0004,000, +650996,250Tank Enhancement I Lv. 10
Tank Enhancement IIIExtra ATK +80, HP Regen +0.15%Lv. 50: Extra ATK +4,000, HP Regen +7.5%8,000, +7001,257,500Tank Enhancement II Lv. 10
Tank Enhancement IVExtra Skill Power +80, DMG Reduction +0.4%Lv. 50: Extra Skill Power +4,000, DMG Reduction +20%12,000, +7001,457,500Tank Enhancement III Lv. 10

Hero tech: Warrior

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Warrior Enhancement IExtra HP +2,460, Extra ATK +110Lv. 50: Extra HP +123,000, Extra ATK +5,5002,000, +400590,000—
Warrior Enhancement IIExtra HP +2,460, Extra Skill Power +110Lv. 50: Extra HP +123,000, Extra Skill Power +5,5004,000, +650996,250Warrior Enhancement I Lv. 10
Warrior Enhancement IIIExtra ATK +110, HP Regen +0.15%Lv. 50: Extra ATK +5,500, HP Regen +7.5%8,000, +7001,257,500Warrior Enhancement II Lv. 10
Warrior Enhancement IVExtra Skill Power +110, DMG Reduction +0.4%Lv. 50: Extra Skill Power +5,500, DMG Reduction +20%12,000, +7001,457,500Warrior Enhancement III Lv. 10

Hero tech: Shooter

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Shooter Enhancement IExtra HP +1,640, Extra ATK +160Lv. 50: Extra HP +82,000, Extra ATK +8,0002,000, +400590,000—
Shooter Enhancement IIExtra HP +1,640, Extra Skill Power +80Lv. 50: Extra HP +82,000, Extra Skill Power +4,0004,000, +650996,250Shooter Enhancement I Lv. 10
Shooter Enhancement IIIExtra ATK +180, Crit +0.6%Lv. 50: Extra ATK +9,000, Crit +30%8,000, +7001,257,500Shooter Enhancement II Lv. 10
Shooter Enhancement IVExtra Skill Power +90, HP Drain +0.48%Lv. 50: Extra Skill Power +4,500, HP Drain +24%12,000, +7001,457,500Shooter Enhancement III Lv. 10

Hero tech: Mage

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Mage Enhancement IExtra Skill Power +220, Extra ATK +100Lv. 50: Extra Skill Power +11,000, Extra ATK +5,0002,000, +400590,000—
Mage Enhancement IIExtra Skill Power +220, Extra HP +1,830Lv. 50: Extra Skill Power +11,000, Extra HP +91,5004,000, +650996,250Mage Enhancement I Lv. 10
Mage Enhancement IIIExtra HP +1,640, Crit +0.6%Lv. 50: Extra HP +82,000, Crit +30%8,000, +7001,257,500Mage Enhancement II Lv. 10
Mage Enhancement IVExtra Skill Power +220, HP Drain +0.48%Lv. 50: Extra Skill Power +11,000, HP Drain +24%12,000, +7001,457,500Mage Enhancement III Lv. 10

Rank tech: Resources

Rank tech costs Rank Tech Points, a separate currency, and covers resource output, base building and production speed, and stats for all heroes in World battles.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +200345,000—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +200345,000Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +200345,000Gasoline Production Lv. 5

Rank tech: Development

Building Speedup: Increases building construction speed.

Production Speedup: Increases product production speed.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Building SpeedupBuilding Speedup +25% at Lv. 1, then +1.5%Lv. 50: Building Speedup +98.5%2,000, +200345,000—
Production SpeedupProduction Speedup +5.5% at Lv. 1, then +0.5%Lv. 50: Production Speedup +30%2,000, +200345,000Building Speedup Lv. 5

Rank tech: Battle

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Rank Tech IPvP DMG Boost +50Lv. 50: PvP DMG Boost +2,5002,000, +700957,500—
Rank Tech IIPvP DMG Reduction +50Lv. 50: PvP DMG Reduction +2,5002,000, +700957,500Rank Tech I Lv. 10
Rank Tech IIIFlat DMG Increase +2,000Lv. 50: Flat DMG Increase +100,0002,000, +700957,500Rank Tech II Lv. 10
Rank Tech IVFlat DMG Reduction +2,000Lv. 50: Flat DMG Reduction +100,0002,000, +700957,500Rank Tech III Lv. 10

World tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech1345681012
Seed Production1020304050505050
Gasoline Production1020304050505050
Tech Point Production1020304050505050
Total Resource Sites——51015152525
Fix Cost———1525405050
Fix Time———1525405050
Marching Speed————20355050
Ship Durability————20355050
Durability DMG Merit————10101010
Expedition Merit————20355050
Winning Merit————20355050
Winning Streak Merit—————203550
Winning Streak Breaker Merit—————203550

Hero tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech13456810121416
Tank Enhancement I5101520253035404550
Tank Enhancement II—101520253540455050
Tank Enhancement III———10202535455050
Tank Enhancement IV—————1020304050
Warrior Enhancement I5101520253035404550
Warrior Enhancement II—101520253540455050
Warrior Enhancement III———10202535455050
Warrior Enhancement IV—————1020304050
Shooter Enhancement I5101520253035404550
Shooter Enhancement II—101520253540455050
Shooter Enhancement III———10202535455050
Shooter Enhancement IV—————1020304050
Mage Enhancement I5101520253035404550
Mage Enhancement II—101520253540455050
Mage Enhancement III———10202535455050
Mage Enhancement IV—————1020304050

Rank tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech1345681012
Seed Production1020304050505050
Gasoline Production1020304050505050
Tech Point Production1020304050505050
Building Speedup1020304050505050
Production Speedup1020304050505050
Rank Tech I1015202535404550
Rank Tech II1015202535404550
Rank Tech III1015202535404550
Rank Tech IV1015202535404550