Season 2 Alliance Tech in Wild Water World: all 40 World, Hero and Rank techs with the effect per level, upgrade costs, prerequisites and the world day each level cap opens.
See Seasons.
Season phases
Tech level caps rise with the phases of the season. When a tech reaches its cap, the game names the phase that raises it ("Season Goal: … Unlocked"). Phases open on fixed world days, counted from the day your world opened.
| Phase | Opens on world day |
|---|---|
| New World Awaits | 1 |
| City Capture | 3 |
| Expand Maritime Territory | 4 |
| Eliminate Marauders | 5 |
| Lords of the Sea | 6 |
| Sail and Conquer | 8 |
| Armed to the Teeth | 10 |
| United Front | 12 |
| Irresistible Force | 14 |
| Crushing Momentum | 16 |
| Storm the Walls | 18 |
| Summit Conqueror | 20 |
World tech: Resources
World tech raises your resource output, Resource Site limit, fleet durability and repairs, and the Merit you earn in World battles. It costs Tech Points.
Total Resource Sites: Increases Resource Site Occupation limits across the world.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Seed Production | Seed Production +100 | Lv. 50: Seed Production +5,000 | 2,000, +400 | 590,000 | — |
| Gasoline Production | Gasoline Production +100 | Lv. 50: Gasoline Production +5,000 | 2,000, +400 | 590,000 | Seed Production Lv. 5 |
| Tech Point Production | Tech Point Production +100 | Lv. 50: Tech Point Production +5,000 | 2,000, +400 | 590,000 | Gasoline Production Lv. 5 |
| Total Resource Sites | Total Resource Sites +1 | Lv. 25: Total Resource Sites +25 | 6,000, +4,550 | 1,515,000 | — |
World tech: Ship Durability
Ship Durability: Increases durability of all ships.
Fix Cost: Reduces Gasoline required to fix ship durability.
Fix Time: Reduces time required to fix Ship Durability.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Ship Durability | All Ship Durability +10 | Lv. 50: All Ship Durability +500 | 8,000, +300 | 767,500 | — |
| Fix Cost | Ship Fix Resources -1% | Lv. 50: Ship Fix Resources -50% | 8,000, +300 | 767,500 | Ship Durability Lv. 5 |
| Fix Time | Ship Fix Time -1% | Lv. 50: Ship Fix Time -50% | 8,000, +300 | 767,500 | Fix Cost Lv. 5 |
World tech: City War
Marching Speed: Increases fleet marching speed during City Wars.
Durability Loss: Reduces ship Durability Loss during City War.
Ship Destruction: Increases durability consumption against enemy ships in City War.
Durability DMG Merit: Increases the Merit earned per 1 point of enemy durability consumed after defeat.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Marching Speed | Siege Marching Speed +1% | Lv. 50: Siege Marching Speed +50% | 10,000, +400 | 990,000 | — |
| Durability Loss | City War Durability Loss -1 | Lv. 50: City War Durability Loss -50 | 14,000, +450 | 1,251,250 | Marching Speed Lv. 5 |
| Ship Destruction | Destroys enemy durability in combat +1 | Lv. 50: Destroys enemy durability in combat +50 | 14,000, +450 | 1,251,250 | Durability Loss Lv. 5 |
| Durability DMG Merit | Earn Merit for every 1 point of enemy durability consumed upon defeat +0.5 | Lv. 10: Earn Merit for every 1 point of enemy durability consumed upon defeat +5 | 64,000, +8,000 | 1,000,000 | — |
World tech: Battle Merit
Expedition Merit: Increases Merit earned by fleets participating in each Expedition. Fleets that engage city garrisons or enemy fleets during an Expedition earn base Expedition Merit. Initially, each Expedition can earn up to 300 Merit. Base Expedition Merit is calculated based on the total HP lost throughout the Expedition.
Winning Merit: Increases Merit gained from defeating enemy player fleets. Fleets gain battle Winning Merit by defeating enemy player fleets in the world. Initially, each battle victory grants 1000 Merit.
Winning Streak Merit: Increases Merit gained from Winning Streaks against other players. After winning 3 or more consecutive battles against other players in the world, each battle victory grants additional Winning Streak Merit. The longer the Winning Streak, the more Winning Streak Merit gained per battle. Initially, each Winning Streak grants an additional 100 Merit. No additional Winning Streak Merit is gained after Winning Streaks exceed 20 battles.
Winning Streak Breaker Merit: Increases Merit gained from ending other players' Winning Streaks. Ending other players' Winning Streaks in the world grants Winning Streak Breaker Merit. The longer the opponent's Winning Streak, the more Winning Streak Breaker Merit gained. Initially, ending each Winning Streak grants an additional 200 Merit.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Expedition Merit | Expedition Merit +15 | Lv. 50: Expedition Merit +750 | 10,000, +125 | 653,125 | — |
| Winning Merit | Defeat Player Merit +15 | Lv. 50: Defeat Player Merit +750 | 12,000, +500 | 1,212,500 | — |
| Winning Streak Merit | Winning Streak Merit +5 | Lv. 50: Winning Streak Merit +250 | 12,000, +500 | 1,212,500 | Winning Merit Lv. 10 |
| Winning Streak Breaker Merit | Winning Streak Breaker Merit +10 | Lv. 50: Winning Streak Breaker Merit +500 | 12,000, +500 | 1,212,500 | Winning Streak Merit Lv. 1 |
Hero tech: Tank - Warrior Defense
Hero tech adds stats to heroes of each class. The stats only count in World battles of your Expedition Fleets, not in Exploration, Trials or the Arena. It costs Tech Points.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Melee Defense I | Extra HP +9,840, Armor +5 | Lv. 50: Extra HP +492,000, Armor +250 | 2,000, +400 | 590,000 | — |
| Melee Defense II | Extra HP +9,840, RES +5 | Lv. 50: Extra HP +492,000, RES +250 | 4,000, +650 | 996,250 | Melee Defense I Lv. 10 |
| Melee Defense III | HP Regen +0.1% | Lv. 50: HP Regen +5% | 8,000, +700 | 1,257,500 | Melee Defense II Lv. 10 |
| Melee Defense IV | Dodge +0.5%, Crit RES +0.5% | Lv. 50: Dodge +25%, Crit RES +25% | 12,000, +700 | 1,457,500 | Melee Defense III Lv. 10 |
Hero tech: Tank - Warrior Attack
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Melee Attack I | Extra Skill Power +330, Extra ATK +330 | Lv. 50: Extra Skill Power +16,500, Extra ATK +16,500 | 2,000, +400 | 590,000 | — |
| Melee Attack II | Extra ATK +330, Armor PEN +5 | Lv. 50: Extra ATK +16,500, Armor PEN +250 | 4,000, +650 | 996,250 | Melee Attack I Lv. 10 |
| Melee Attack III | Extra Skill Power +330, RES PEN +5 | Lv. 50: Extra Skill Power +16,500, RES PEN +250 | 8,000, +700 | 1,257,500 | Melee Attack II Lv. 10 |
| Melee Attack IV | DMG Increase +0.5% | Lv. 50: DMG Increase +25% | 12,000, +700 | 1,457,500 | Melee Attack III Lv. 10 |
Hero tech: Shooter - Mage Defense
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Ranged Defense I | Extra HP +4,920, Armor +5 | Lv. 50: Extra HP +246,000, Armor +250 | 2,000, +400 | 590,000 | — |
| Ranged Defense II | Extra HP +4,920, RES +5 | Lv. 50: Extra HP +246,000, RES +250 | 4,000, +650 | 996,250 | Ranged Defense I Lv. 10 |
| Ranged Defense III | HP Drain +0.3% | Lv. 50: HP Drain +15% | 8,000, +700 | 1,257,500 | Ranged Defense II Lv. 10 |
| Ranged Defense IV | DMG Reduction +0.5% | Lv. 50: DMG Reduction +25% | 12,000, +700 | 1,457,500 | Ranged Defense III Lv. 10 |
Hero tech: Shooter - Mage Attack
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Ranged Attack I | Extra Skill Power +660, Extra ATK +660 | Lv. 50: Extra Skill Power +33,000, Extra ATK +33,000 | 2,000, +400 | 590,000 | — |
| Ranged Attack II | Extra ATK +660, Armor PEN +5 | Lv. 50: Extra ATK +33,000, Armor PEN +250 | 4,000, +650 | 996,250 | Ranged Attack I Lv. 10 |
| Ranged Attack III | Extra Skill Power +660, RES PEN +5 | Lv. 50: Extra Skill Power +33,000, RES PEN +250 | 8,000, +700 | 1,257,500 | Ranged Attack II Lv. 10 |
| Ranged Attack IV | Hit Rate +0.5%, Crit +0.5% | Lv. 50: Hit Rate +25%, Crit +25% | 12,000, +700 | 1,457,500 | Ranged Attack III Lv. 10 |
Rank tech: Resources
Rank tech costs Rank Tech Points, a separate currency, and covers resource output, base building and production speed, and stats for all heroes in World battles.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Seed Production | Seed Production +100 | Lv. 50: Seed Production +5,000 | 2,000, +200 | 345,000 | — |
| Gasoline Production | Gasoline Production +100 | Lv. 50: Gasoline Production +5,000 | 2,000, +200 | 345,000 | Seed Production Lv. 5 |
| Tech Point Production | Tech Point Production +100 | Lv. 50: Tech Point Production +5,000 | 2,000, +200 | 345,000 | Gasoline Production Lv. 5 |
Rank tech: Development
Building Speedup: Increases building construction speed.
Production Speedup: Increases product production speed.
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Building Speedup | Building Speedup +25% at Lv. 1, then +1.5% | Lv. 50: Building Speedup +98.5% | 2,000, +200 | 345,000 | — |
| Production Speedup | Production Speedup +5.5% at Lv. 1, then +0.5% | Lv. 50: Production Speedup +30% | 2,000, +200 | 345,000 | Building Speedup Lv. 5 |
Rank tech: Battle
| Tech | Per level | At max level | Cost (Lv. 1, then + per level) | Total to max | Needs |
|---|---|---|---|---|---|
| Rank Tech I | PvP DMG Boost +50 | Lv. 50: PvP DMG Boost +2,500 | 2,000, +700 | 957,500 | — |
| Rank Tech II | PvP DMG Reduction +50 | Lv. 50: PvP DMG Reduction +2,500 | 2,000, +700 | 957,500 | Rank Tech I Lv. 10 |
| Rank Tech III | Chip DMG Boost +50 | Lv. 50: Chip DMG Boost +2,500 | 2,000, +700 | 957,500 | Rank Tech II Lv. 10 |
| Rank Tech IV | Burst DMG DEF +50 | Lv. 50: Burst DMG DEF +2,500 | 2,000, +700 | 957,500 | Rank Tech III Lv. 10 |
World tech level caps by world day
Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.
| Tech | 1 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 14 |
|---|---|---|---|---|---|---|---|---|---|
| Seed Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 | 50 |
| Gasoline Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 | 50 |
| Tech Point Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 | 50 |
| Total Resource Sites | — | — | 5 | 10 | 15 | 15 | 25 | 25 | 25 |
| Ship Durability | — | 15 | 25 | 40 | 50 | 50 | 50 | 50 | 50 |
| Fix Cost | — | — | — | 15 | 25 | 40 | 50 | 50 | 50 |
| Fix Time | — | — | — | 15 | 25 | 40 | 50 | 50 | 50 |
| Marching Speed | — | — | — | — | 20 | 35 | 50 | 50 | 50 |
| Durability Loss | — | — | — | — | — | — | 20 | 35 | 50 |
| Ship Destruction | — | — | — | — | — | — | 20 | 35 | 50 |
| Durability DMG Merit | — | — | — | — | 10 | 10 | 10 | 10 | 10 |
| Expedition Merit | — | — | — | — | 20 | 35 | 50 | 50 | 50 |
| Winning Merit | — | — | — | — | 20 | 35 | 50 | 50 | 50 |
| Winning Streak Merit | — | — | — | — | — | 20 | 35 | 50 | 50 |
| Winning Streak Breaker Merit | — | — | — | — | — | 20 | 35 | 50 | 50 |
Hero tech level caps by world day
Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.
| Tech | 1 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 14 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|
| Melee Defense I | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Melee Defense II | — | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 | 50 |
| Melee Defense III | — | — | — | 10 | 20 | 25 | 35 | 45 | 50 | 50 |
| Melee Defense IV | — | — | — | — | — | 10 | 20 | 30 | 40 | 50 |
| Melee Attack I | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Melee Attack II | — | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 | 50 |
| Melee Attack III | — | — | — | 10 | 20 | 25 | 35 | 45 | 50 | 50 |
| Melee Attack IV | — | — | — | — | — | 10 | 20 | 30 | 40 | 50 |
| Ranged Defense I | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Ranged Defense II | — | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 | 50 |
| Ranged Defense III | — | — | — | 10 | 20 | 25 | 35 | 45 | 50 | 50 |
| Ranged Defense IV | — | — | — | — | — | 10 | 20 | 30 | 40 | 50 |
| Ranged Attack I | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Ranged Attack II | — | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 | 50 |
| Ranged Attack III | — | — | — | 10 | 20 | 25 | 35 | 45 | 50 | 50 |
| Ranged Attack IV | — | — | — | — | — | 10 | 20 | 30 | 40 | 50 |
Rank tech level caps by world day
Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.
| Tech | 1 | 3 | 4 | 5 | 6 | 8 | 10 | 12 |
|---|---|---|---|---|---|---|---|---|
| Seed Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 |
| Gasoline Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 |
| Tech Point Production | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 |
| Building Speedup | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 |
| Production Speedup | 10 | 20 | 30 | 40 | 50 | 50 | 50 | 50 |
| Rank Tech I | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 |
| Rank Tech II | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 |
| Rank Tech III | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 |
| Rank Tech IV | 10 | 15 | 20 | 25 | 35 | 40 | 45 | 50 |
