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Season 2 Alliance Tech

Season 2 Alliance Tech in Wild Water World: all 40 World, Hero and Rank techs with the effect per level, upgrade costs, prerequisites and the world day each level cap opens.

See Seasons.

Season phases

Tech level caps rise with the phases of the season. When a tech reaches its cap, the game names the phase that raises it ("Season Goal: … Unlocked"). Phases open on fixed world days, counted from the day your world opened.

PhaseOpens on world day
New World Awaits1
City Capture3
Expand Maritime Territory4
Eliminate Marauders5
Lords of the Sea6
Sail and Conquer8
Armed to the Teeth10
United Front12
Irresistible Force14
Crushing Momentum16
Storm the Walls18
Summit Conqueror20

World tech: Resources

World tech raises your resource output, Resource Site limit, fleet durability and repairs, and the Merit you earn in World battles. It costs Tech Points.

Total Resource Sites: Increases Resource Site Occupation limits across the world.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +400590,000—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +400590,000Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +400590,000Gasoline Production Lv. 5
Total Resource SitesTotal Resource Sites +1Lv. 25: Total Resource Sites +256,000, +4,5501,515,000—

World tech: Ship Durability

Ship Durability: Increases durability of all ships.

Fix Cost: Reduces Gasoline required to fix ship durability.

Fix Time: Reduces time required to fix Ship Durability.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Ship DurabilityAll Ship Durability +10Lv. 50: All Ship Durability +5008,000, +300767,500—
Fix CostShip Fix Resources -1%Lv. 50: Ship Fix Resources -50%8,000, +300767,500Ship Durability Lv. 5
Fix TimeShip Fix Time -1%Lv. 50: Ship Fix Time -50%8,000, +300767,500Fix Cost Lv. 5

World tech: City War

Marching Speed: Increases fleet marching speed during City Wars.

Durability Loss: Reduces ship Durability Loss during City War.

Ship Destruction: Increases durability consumption against enemy ships in City War.

Durability DMG Merit: Increases the Merit earned per 1 point of enemy durability consumed after defeat.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Marching SpeedSiege Marching Speed +1%Lv. 50: Siege Marching Speed +50%10,000, +400990,000—
Durability LossCity War Durability Loss -1Lv. 50: City War Durability Loss -5014,000, +4501,251,250Marching Speed Lv. 5
Ship DestructionDestroys enemy durability in combat +1Lv. 50: Destroys enemy durability in combat +5014,000, +4501,251,250Durability Loss Lv. 5
Durability DMG MeritEarn Merit for every 1 point of enemy durability consumed upon defeat +0.5Lv. 10: Earn Merit for every 1 point of enemy durability consumed upon defeat +564,000, +8,0001,000,000—

World tech: Battle Merit

Expedition Merit: Increases Merit earned by fleets participating in each Expedition. Fleets that engage city garrisons or enemy fleets during an Expedition earn base Expedition Merit. Initially, each Expedition can earn up to 300 Merit. Base Expedition Merit is calculated based on the total HP lost throughout the Expedition.

Winning Merit: Increases Merit gained from defeating enemy player fleets. Fleets gain battle Winning Merit by defeating enemy player fleets in the world. Initially, each battle victory grants 1000 Merit.

Winning Streak Merit: Increases Merit gained from Winning Streaks against other players. After winning 3 or more consecutive battles against other players in the world, each battle victory grants additional Winning Streak Merit. The longer the Winning Streak, the more Winning Streak Merit gained per battle. Initially, each Winning Streak grants an additional 100 Merit. No additional Winning Streak Merit is gained after Winning Streaks exceed 20 battles.

Winning Streak Breaker Merit: Increases Merit gained from ending other players' Winning Streaks. Ending other players' Winning Streaks in the world grants Winning Streak Breaker Merit. The longer the opponent's Winning Streak, the more Winning Streak Breaker Merit gained. Initially, ending each Winning Streak grants an additional 200 Merit.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Expedition MeritExpedition Merit +15Lv. 50: Expedition Merit +75010,000, +125653,125—
Winning MeritDefeat Player Merit +15Lv. 50: Defeat Player Merit +75012,000, +5001,212,500—
Winning Streak MeritWinning Streak Merit +5Lv. 50: Winning Streak Merit +25012,000, +5001,212,500Winning Merit Lv. 10
Winning Streak Breaker MeritWinning Streak Breaker Merit +10Lv. 50: Winning Streak Breaker Merit +50012,000, +5001,212,500Winning Streak Merit Lv. 1

Hero tech: Tank - Warrior Defense

Hero tech adds stats to heroes of each class. The stats only count in World battles of your Expedition Fleets, not in Exploration, Trials or the Arena. It costs Tech Points.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Melee Defense IExtra HP +9,840, Armor +5Lv. 50: Extra HP +492,000, Armor +2502,000, +400590,000—
Melee Defense IIExtra HP +9,840, RES +5Lv. 50: Extra HP +492,000, RES +2504,000, +650996,250Melee Defense I Lv. 10
Melee Defense IIIHP Regen +0.1%Lv. 50: HP Regen +5%8,000, +7001,257,500Melee Defense II Lv. 10
Melee Defense IVDodge +0.5%, Crit RES +0.5%Lv. 50: Dodge +25%, Crit RES +25%12,000, +7001,457,500Melee Defense III Lv. 10

Hero tech: Tank - Warrior Attack

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Melee Attack IExtra Skill Power +330, Extra ATK +330Lv. 50: Extra Skill Power +16,500, Extra ATK +16,5002,000, +400590,000—
Melee Attack IIExtra ATK +330, Armor PEN +5Lv. 50: Extra ATK +16,500, Armor PEN +2504,000, +650996,250Melee Attack I Lv. 10
Melee Attack IIIExtra Skill Power +330, RES PEN +5Lv. 50: Extra Skill Power +16,500, RES PEN +2508,000, +7001,257,500Melee Attack II Lv. 10
Melee Attack IVDMG Increase +0.5%Lv. 50: DMG Increase +25%12,000, +7001,457,500Melee Attack III Lv. 10

Hero tech: Shooter - Mage Defense

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Ranged Defense IExtra HP +4,920, Armor +5Lv. 50: Extra HP +246,000, Armor +2502,000, +400590,000—
Ranged Defense IIExtra HP +4,920, RES +5Lv. 50: Extra HP +246,000, RES +2504,000, +650996,250Ranged Defense I Lv. 10
Ranged Defense IIIHP Drain +0.3%Lv. 50: HP Drain +15%8,000, +7001,257,500Ranged Defense II Lv. 10
Ranged Defense IVDMG Reduction +0.5%Lv. 50: DMG Reduction +25%12,000, +7001,457,500Ranged Defense III Lv. 10

Hero tech: Shooter - Mage Attack

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Ranged Attack IExtra Skill Power +660, Extra ATK +660Lv. 50: Extra Skill Power +33,000, Extra ATK +33,0002,000, +400590,000—
Ranged Attack IIExtra ATK +660, Armor PEN +5Lv. 50: Extra ATK +33,000, Armor PEN +2504,000, +650996,250Ranged Attack I Lv. 10
Ranged Attack IIIExtra Skill Power +660, RES PEN +5Lv. 50: Extra Skill Power +33,000, RES PEN +2508,000, +7001,257,500Ranged Attack II Lv. 10
Ranged Attack IVHit Rate +0.5%, Crit +0.5%Lv. 50: Hit Rate +25%, Crit +25%12,000, +7001,457,500Ranged Attack III Lv. 10

Rank tech: Resources

Rank tech costs Rank Tech Points, a separate currency, and covers resource output, base building and production speed, and stats for all heroes in World battles.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +200345,000—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +200345,000Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +200345,000Gasoline Production Lv. 5

Rank tech: Development

Building Speedup: Increases building construction speed.

Production Speedup: Increases product production speed.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Building SpeedupBuilding Speedup +25% at Lv. 1, then +1.5%Lv. 50: Building Speedup +98.5%2,000, +200345,000—
Production SpeedupProduction Speedup +5.5% at Lv. 1, then +0.5%Lv. 50: Production Speedup +30%2,000, +200345,000Building Speedup Lv. 5

Rank tech: Battle

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Rank Tech IPvP DMG Boost +50Lv. 50: PvP DMG Boost +2,5002,000, +700957,500—
Rank Tech IIPvP DMG Reduction +50Lv. 50: PvP DMG Reduction +2,5002,000, +700957,500Rank Tech I Lv. 10
Rank Tech IIIChip DMG Boost +50Lv. 50: Chip DMG Boost +2,5002,000, +700957,500Rank Tech II Lv. 10
Rank Tech IVBurst DMG DEF +50Lv. 50: Burst DMG DEF +2,5002,000, +700957,500Rank Tech III Lv. 10

World tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech134568101214
Seed Production102030405050505050
Gasoline Production102030405050505050
Tech Point Production102030405050505050
Total Resource Sites——5101515252525
Ship Durability—1525405050505050
Fix Cost———152540505050
Fix Time———152540505050
Marching Speed————2035505050
Durability Loss——————203550
Ship Destruction——————203550
Durability DMG Merit————1010101010
Expedition Merit————2035505050
Winning Merit————2035505050
Winning Streak Merit—————20355050
Winning Streak Breaker Merit—————20355050

Hero tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech13456810121416
Melee Defense I5101520253035404550
Melee Defense II—101520253540455050
Melee Defense III———10202535455050
Melee Defense IV—————1020304050
Melee Attack I5101520253035404550
Melee Attack II—101520253540455050
Melee Attack III———10202535455050
Melee Attack IV—————1020304050
Ranged Defense I5101520253035404550
Ranged Defense II—101520253540455050
Ranged Defense III———10202535455050
Ranged Defense IV—————1020304050
Ranged Attack I5101520253035404550
Ranged Attack II—101520253540455050
Ranged Attack III———10202535455050
Ranged Attack IV—————1020304050

Rank tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech1345681012
Seed Production1020304050505050
Gasoline Production1020304050505050
Tech Point Production1020304050505050
Building Speedup1020304050505050
Production Speedup1020304050505050
Rank Tech I1015202535404550
Rank Tech II1015202535404550
Rank Tech III1015202535404550
Rank Tech IV1015202535404550