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Wild Water World Alliance Tech

Wild Water World Alliance Tech is a personal tech tree on the Alliance screen: you spend your own Tech Points and Rank Tech Points, and the bonuses apply only to you. Each season has its own tech list, and there is a page for each of the 7 seasons with every tech's effect, cost, prerequisite and level caps.

How Alliance Tech works

Alliance Tech opens from the Alliance screen once you are in an alliance (Alliance unlocks at player level 16). Despite the name, every bonus applies only to you: you spend your own points and your alliance gets nothing from it. Every member can upgrade; there is no rank requirement.

There are three tabs. World and Hero techs cost Tech Points, which come from occupying Factory Resource Sites. Rank techs cost Rank Tech Points, from City War Active Rewards and the daily Rank Pack.

Each level costs the base cost plus a fixed amount for every level the tech already has: a tech listed at "2,000, +400" costs 2,000 for Lv. 1, 2,400 for Lv. 2 and 3,200 to go from Lv. 3 to Lv. 4. The effect also grows by the same amount every level.

A tech can need another tech at a certain level first, and its level cap rises with the season phases. Both are in each season's tables.

Spent points cannot be taken back. The Reset button in the tech screen does nothing in this version, and the game's own loading tip warns that points cannot be reset once allocated. The tips also advise putting points into resource techs before World battle techs, and focusing battle points where you are short rather than spreading them evenly.

At the start of a new season all Tech Points and Rank Tech Points are cleared and your techs reset, and the new season has its own tech list. There is no Season 8 or 9 tech list in this version, and the Conquest Season world has its own list that is not shown here.

See Seasons.

Wild Water World Alliance Tech by season

Tech seasonTechsTech Points to maxRank Tech Points to max
Season 1 Alliance Tech3829,540,6255,555,000
Season 2 Alliance Tech4031,575,6255,555,000
Season 3 Alliance Tech4031,575,6255,555,000
Season 4 Alliance Tech4053,648,3755,555,000
Season 5 Alliance Tech4078,569,3755,555,000
Season 6 Alliance Tech4085,856,6255,555,000
Season 7 Alliance Tech4085,856,6255,555,000

About the Wild Water World Alliance Tech list

Alliance Tech is where your Tech Points from Factory Resource Sites go. World techs raise resource output, the Resource Site limit, fleet durability and Merit; Hero techs add class stats for World battles; Rank techs use Rank Tech Points.

Pick your season below. Each season page lists every tech in all three tabs with what it does per level, the cost of each level, the total to max it, the tech it needs first and the world day its level cap rises. The rules, including why spent points cannot be taken back, are under the list.