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Season 4 Alliance Tech

Season 4 Alliance Tech in Wild Water World: all 40 World, Hero and Rank techs with the effect per level, upgrade costs, prerequisites and the world day each level cap opens.

See Seasons.

Season phases

Tech level caps rise with the phases of the season. When a tech reaches its cap, the game names the phase that raises it ("Season Goal: … Unlocked"). Phases open on fixed world days, counted from the day your world opened.

PhaseOpens on world day
New World Awaits1
City Capture3
Expand Maritime Territory4
Eliminate Marauders5
Lords of the Sea6
Sail and Conquer8
Armed to the Teeth10
United Front13
Battlefield Mobilization16
Irresistible Force19
Ready for Battle22
Crushing Momentum24
Trial by Fire27
Storm the Walls30
Train & Discipline33
Summit Conqueror36
Onslaught View41

World tech: Resources

World tech raises your resource output, Resource Site limit, fleet durability and repairs, and the Merit you earn in World battles. It costs Tech Points.

Total Resource Sites: Increases Resource Site Occupation limits across the world.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +7501,018,750—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +7501,018,750Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +7501,018,750Gasoline Production Lv. 5
Total Resource SitesTotal Resource Sites +1Lv. 25: Total Resource Sites +256,000, +4,8501,605,000—

World tech: Ship Durability

Ship Durability: Increases durability of all ships.

Fix Cost: Reduces Gasoline required to fix ship durability.

Fix Time: Reduces time required to fix Ship Durability.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Ship DurabilityAll Ship Durability +10Lv. 50: All Ship Durability +5004,000, +1,8002,405,000—
Fix CostShip Fix Resources -1%Lv. 50: Ship Fix Resources -50%8,000, +6501,196,250Ship Durability Lv. 5
Fix TimeShip Fix Time -1%Lv. 50: Ship Fix Time -50%8,000, +1,0001,625,000Fix Cost Lv. 5

World tech: City War

Marching Speed: Increases fleet marching speed during City Wars.

Durability Loss: Reduces ship Durability Loss during City War.

Ship Destruction: Increases durability consumption against enemy ships in City War.

Durability DMG Merit: Increases the Merit earned per 1 point of enemy durability consumed after defeat.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Marching SpeedSiege Marching Speed +1%Lv. 50: Siege Marching Speed +50%10,000, +1,2502,031,250—
Durability LossCity War Durability Loss -1Lv. 50: City War Durability Loss -5014,000, +1,9003,027,500Marching Speed Lv. 5
Ship DestructionDestroys enemy durability in combat +1Lv. 70: Destroys enemy durability in combat +7014,000, +2501,583,750Durability Loss Lv. 5
Durability DMG MeritEarn Merit for every 1 point of enemy durability consumed upon defeat +0.5Lv. 10: Earn Merit for every 1 point of enemy durability consumed upon defeat +564,000, +8,0001,000,000—

World tech: Battle Merit

Expedition Merit: Increases Merit earned by fleets participating in each Expedition. Fleets that engage city garrisons or enemy fleets during an Expedition earn base Expedition Merit. Initially, each Expedition can earn up to 300 Merit. Base Expedition Merit is calculated based on the total HP lost throughout the Expedition.

Winning Merit: Increases Merit gained from defeating enemy player fleets. Fleets gain battle Winning Merit by defeating enemy player fleets in the world. Initially, each battle victory grants 1000 Merit.

Winning Streak Merit: Increases Merit gained from Winning Streaks against other players. After winning 3 or more consecutive battles against other players in the world, each battle victory grants additional Winning Streak Merit. The longer the Winning Streak, the more Winning Streak Merit gained per battle. Initially, each Winning Streak grants an additional 100 Merit. No additional Winning Streak Merit is gained after Winning Streaks exceed 20 battles.

Winning Streak Breaker Merit: Increases Merit gained from ending other players' Winning Streaks. Ending other players' Winning Streaks in the world grants Winning Streak Breaker Merit. The longer the opponent's Winning Streak, the more Winning Streak Breaker Merit gained. Initially, ending each Winning Streak grants an additional 200 Merit.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Expedition MeritExpedition Merit +15Lv. 70: Expedition Merit +1,05010,000, +1251,001,875—
Winning MeritDefeat Player Merit +15Lv. 50: Defeat Player Merit +75010,000, +1,2502,031,250—
Winning Streak MeritWinning Streak Merit +5Lv. 50: Winning Streak Merit +25012,000, +1,9502,988,750Winning Merit Lv. 10
Winning Streak Breaker MeritWinning Streak Breaker Merit +10Lv. 70: Winning Streak Breaker Merit +70012,000, +5002,047,500Winning Streak Merit Lv. 1

Hero tech: Tank

Hero tech adds stats to heroes of each class. The stats only count in World battles of your Expedition Fleets, not in Exploration, Trials or the Arena. It costs Tech Points.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Tank Enhancement IExtra HP +14,285, Extra ATK +400Lv. 70: Extra HP +999,950, Extra ATK +28,0002,000, +350985,250—
Tank Enhancement IIExtra HP +14,285, Extra Skill Power +400Lv. 70: Extra HP +999,950, Extra Skill Power +28,0004,000, +5501,608,250Tank Enhancement I Lv. 10
Tank Enhancement IIIArmor +4, RES +4Lv. 70: Armor +280, RES +2808,000, +6002,009,000Tank Enhancement II Lv. 10
Tank Enhancement IVHP Regen +0.04%, Dodge +0.4%Lv. 70: HP Regen +2.8%, Dodge +28%12,000, +6502,409,750Tank Enhancement III Lv. 10

Hero tech: Warrior

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Warrior Enhancement IExtra HP +10,714, Extra ATK +532Lv. 70: Extra HP +749,980, Extra ATK +37,2402,000, +350985,250—
Warrior Enhancement IIExtra HP +10,714, Extra Skill Power +532Lv. 70: Extra HP +749,980, Extra Skill Power +37,2404,000, +5501,608,250Warrior Enhancement I Lv. 10
Warrior Enhancement IIIDMG Reduction +0.5%Lv. 70: DMG Reduction +35%8,000, +6002,009,000Warrior Enhancement II Lv. 10
Warrior Enhancement IVDMG Increase +0.5%Lv. 70: DMG Increase +35%12,000, +6502,409,750Warrior Enhancement III Lv. 10

Hero tech: Shooter

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Shooter Enhancement IExtra HP +7,142, Extra ATK +866Lv. 70: Extra HP +499,940, Extra ATK +60,6202,000, +350985,250—
Shooter Enhancement IIExtra HP +7,142, Extra Skill Power +432Lv. 70: Extra HP +499,940, Extra Skill Power +30,2404,000, +5501,608,250Shooter Enhancement I Lv. 10
Shooter Enhancement IIIRES PEN +4, Armor PEN +4Lv. 70: RES PEN +280, Armor PEN +2808,000, +6002,009,000Shooter Enhancement II Lv. 10
Shooter Enhancement IVHP Drain +0.4%, Hit Rate +0.4%Lv. 70: HP Drain +28%, Hit Rate +28%12,000, +6502,409,750Shooter Enhancement III Lv. 10

Hero tech: Mage

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Mage Enhancement IExtra Skill Power +1,066, Extra ATK +532Lv. 70: Extra Skill Power +74,620, Extra ATK +37,2402,000, +350985,250—
Mage Enhancement IIExtra Skill Power +1,066, Extra HP +7,142Lv. 70: Extra Skill Power +74,620, Extra HP +499,9404,000, +5501,608,250Mage Enhancement I Lv. 10
Mage Enhancement IIIRES PEN +4, Crit +0.4%Lv. 70: RES PEN +280, Crit +28%8,000, +6002,009,000Mage Enhancement II Lv. 10
Mage Enhancement IVHP Drain +0.4%, Hit Rate +0.4%Lv. 70: HP Drain +28%, Hit Rate +28%12,000, +6502,409,750Mage Enhancement III Lv. 10

Rank tech: Resources

Rank tech costs Rank Tech Points, a separate currency, and covers resource output, base building and production speed, and stats for all heroes in World battles.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Seed ProductionSeed Production +100Lv. 50: Seed Production +5,0002,000, +200345,000—
Gasoline ProductionGasoline Production +100Lv. 50: Gasoline Production +5,0002,000, +200345,000Seed Production Lv. 5
Tech Point ProductionTech Point Production +100Lv. 50: Tech Point Production +5,0002,000, +200345,000Gasoline Production Lv. 5

Rank tech: Development

Building Speedup: Increases building construction speed.

Production Speedup: Increases product production speed.

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Building SpeedupBuilding Speedup +25% at Lv. 1, then +1.5%Lv. 50: Building Speedup +98.5%2,000, +200345,000—
Production SpeedupProduction Speedup +5.5% at Lv. 1, then +0.5%Lv. 50: Production Speedup +30%2,000, +200345,000Building Speedup Lv. 5

Rank tech: Battle

TechPer levelAt max levelCost (Lv. 1, then + per level)Total to maxNeeds
Rank Tech IPvP DMG Boost +50Lv. 50: PvP DMG Boost +2,5002,000, +700957,500—
Rank Tech IIPvP DMG Reduction +50Lv. 50: PvP DMG Reduction +2,5002,000, +700957,500Rank Tech I Lv. 10
Rank Tech IIIFlat DMG Increase +2,000Lv. 50: Flat DMG Increase +100,0002,000, +700957,500Rank Tech II Lv. 10
Rank Tech IVFlat DMG Reduction +2,000Lv. 50: Flat DMG Reduction +100,0002,000, +700957,500Rank Tech III Lv. 10

World tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech1345681013161924
Seed Production1020304050505050505050
Gasoline Production1020304050505050505050
Tech Point Production1020304050505050505050
Total Resource Sites——51015152525252525
Ship Durability—15254050505050505050
Fix Cost———1525405050505050
Fix Time———1525405050505050
Marching Speed————20355050505050
Durability Loss——————2035505050
Ship Destruction——————2035506070
Durability DMG Merit——————1010101010
Expedition Merit————20355060607070
Winning Merit————20355050505050
Winning Streak Merit—————203550505050
Winning Streak Breaker Merit—————203550506070

Hero tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech13456810131619222427303336
Tank Enhancement I5101520253035404550556065657070
Tank Enhancement II—101520253540455055606065657070
Tank Enhancement III———10202535455055556060656570
Tank Enhancement IV—————1020304050505060606070
Warrior Enhancement I5101520253035404550556065657070
Warrior Enhancement II—101520253540455055606065657070
Warrior Enhancement III———10202535455055556060656570
Warrior Enhancement IV—————1020304050505060606070
Shooter Enhancement I5101520253035404550556065657070
Shooter Enhancement II—101520253540455055606065657070
Shooter Enhancement III———10202535455055556060656570
Shooter Enhancement IV—————1020304050505060606070
Mage Enhancement I5101520253035404550556065657070
Mage Enhancement II—101520253540455055606065657070
Mage Enhancement III———10202535455055556060656570
Mage Enhancement IV—————1020304050505060606070

Rank tech level caps by world day

Each column is a world day. The number is the highest level the tech can reach from that day on; a dash means the tech has not opened yet.

Tech1345681013
Seed Production1020304050505050
Gasoline Production1020304050505050
Tech Point Production1020304050505050
Building Speedup1020304050505050
Production Speedup1020304050505050
Rank Tech I1015202535404550
Rank Tech II1015202535404550
Rank Tech III1015202535404550
Rank Tech IV1015202535404550