
Joe, Digital Ghost is an Exotic Mage hero of the Cybernetic faction in Wild Water World. Blinks, then unleashes a missile barrage. Intelligence builds the future.
- Rarity
- Exotic
- Class
- Mage
- Faction
- Cybernetic
- Season
- 3
- Exclusive Weapon
- Hyper Module
Hero guide
| Role | Core Skill Power DPS from S3 to S4 — skills cannot be dodged, dealing massive burst DMG. Hard counters Dodge Builds. Passive stacks Energy Bolts, growing stronger the longer combat continues. |
|---|---|
| How to get | S3 Hero Themed Event, Skin Pack |
| Star Up | Unlocks the complete form upon hitting 6-Star with maxed Skill levels and a fully upgraded Exclusive Weapon with the energy recovery effect from Weapon Skill 3. |
| Skill | Skill 1 → Skill 2 → Skill 3 → Skill 4 |
| Badge | Stats: DMG Boost, RES PEN, Skill Power, HP Drain |
| Gear | Armor: Shield Suit Firearm: Grenade Launcher Blade: Plasma Greatsword |
| Core | Thunder Sting, RES Shred, Crit, RES, Crit RES |
Skills
| Skill | Max level | Effect |
|---|---|---|
| Overload | 5 | When cast, if enemies are nearby, Joe will blink to the safest position. Then, Joe fires 3 Energy Bolts at the 2 nearest enemies, each dealing Energy DMG equal to 60% / 70% / 80% / 90% / 100% of Skill Power. (Lv. 1–5) |
| Skill Power Increase | 5 | Increases Skill Power by 10% / 20% / 30% / 40% / 50% and HP by 9% / 13% / 17% / 21% / 25%. (Lv. 1–5) |
| RES PEN Increase | 5 | Increases RES PEN by 80 / 160 / 240 / 320 / 400 and HP by 9% / 13% / 17% / 21% / 25%. (Lv. 1–5) |
| Overload Boost | 5 | Each time Power Overload is cast in battle, Power Overload fires extra 1 Energy Bolt, stacks infinitely, lasts until battle ends. Additionally, other allied heroes' Crit Rate increases by 2% / 4% / 6% / 8% / 10%, Joe's Crit Rate increases by 4% / 12% / 20% / 28% / 36%, this effect cannot stack. (Lv. 1–5) |
Base stats
Base is the hero's starting value before levels, gear, badges and other bonuses. Per level is the hero's growth: the game's own formula for showing a hero at a level is base + growth × (level − 1). The hero screen shows the stats the server sends, with every bonus counted. Growth is also what the Exclusive Weapon's stat points are multiplied by.
| Stat | Base | Per level |
|---|---|---|
| HP | 3668.8 | +183.44 |
| ATK | 235.6 | +11.78 |
| Skill Power | 471 | +23.55 |
| Armor | 133 | — |
| RES | 300 | — |
| ATK Speed | 0.6 | — |
| ATK Range | 4 | — |
| Max Energy | 40 | — |
| Starting Energy | 0 | — |
Star-up Fragments
| Star | Fragments | Total Fragments | Max skill levels |
|---|---|---|---|
| 1★ | 1 | 1 | 1 |
| 2★ | 1 | 2 | 1 |
| 3★ | 2 | 4 | 1 |
| 4★ | 2 | 6 | 1 |
| 5★ | 4 | 10 | 2 / 2 |
| 6★ | 5 | 15 | 2 / 2 |
| 7★ | 5 | 20 | 2 / 2 |
| 8★ | 5 | 25 | 2 / 2 |
| 9★ | 10 | 35 | 2 / 2 |
| 10★ | 15 | 50 | 3 / 3 / 3 |
| 11★ | 20 | 70 | 3 / 3 / 3 |
| 12★ | 20 | 90 | 3 / 3 / 3 |
| 13★ | 20 | 110 | 3 / 3 / 3 |
| 14★ | 20 | 130 | 3 / 3 / 3 |
| 15★ | 50 | 180 | 4 / 4 / 4 / 4 |
| 16★ | 50 | 230 | 4 / 4 / 4 / 4 |
| 17★ | 50 | 280 | 4 / 4 / 4 / 4 |
| 18★ | 50 | 330 | 4 / 4 / 4 / 4 |
| 19★ | 50 | 380 | 4 / 4 / 4 / 4 |
| 20★ | 120 | 500 | 5 / 5 / 5 / 5 |
| 21★ | 120 | 620 | 5 / 5 / 5 / 5 |
| 22★ | 120 | 740 | 5 / 5 / 5 / 5 |
| 23★ | 120 | 860 | 5 / 5 / 5 / 5 |
| 24★ | 120 | 980 | 5 / 5 / 5 / 5 |
| 25★ | 120 | 1100 | 5 / 5 / 5 / 5 |
Exclusive Weapon: Hyper Module
Forged once Joe, Digital Ghost reaches 15★. It adds HP 9,172, ATK 589 and Skill Power 1,177 at Lv. 1, and HP 1,375,800, ATK 88,350 and Skill Power 176,625 at Lv. 100 with 25 stars. Level and star costs: Exclusive Weapons.
| Skill | Max level | Effect |
|---|---|---|
| Server Overload | 4 | Lv. 1: Energy Bolts apply Burn Mark to targets after hitting: takes Energy DMG equal to 20% of Joe's Skill Power per second for 3 seconds. Lv. 2: Energy Bolts apply Burn Mark to targets after hitting: takes Energy DMG equal to 30% of Joe's Skill Power per second for 4 seconds. Lv. 3: Energy Bolts apply Burn Mark to targets after hitting: takes Energy DMG equal to 40% of Joe's Skill Power per second for 4 seconds. Lv. 4: Energy Bolts apply Burn Mark to targets after hitting: takes Energy DMG equal to 50% of Joe's Skill Power per second for 4 seconds. |
| Overwhelming | 4 | Burn Mark deals additional Energy DMG equal to 0.5% / 1% / 1.5% / 2% of enemy's max HP and applies 30% Grievous Wounds effect (Grievous Wounds: reduces HP Regen, HP Drain, and other healing effects). (Lv. 1–4) |
| Reboot | 4 | Limits a single instance of DMG taken equal to no more than 33% of max HP. Recovers 6 / 8 / 10 / 12 Energy whenever an allied unit on the battlefield falls. (Lv. 1–4) |
Skins
| Skin | Effect | Source |
|---|---|---|
| Rusty Colossus | Joe HP, ATK, Skill Power +3% | Events |
