
Mark, Iron Elbow is an Exotic Shooter hero of the Cybernetic faction in Wild Water World. Elbow strike, leap, and shoo. A Shooter who can fight in melee.
- Rarity
- Exotic
- Class
- Shooter
- Faction
- Cybernetic
- Season
- 5
- Exclusive Weapon
- Steel Shell
Hero guide
| Role | Basic attacks shred enemy max HP, the ultimate counter to Finn with high DMG Reduction. |
|---|---|
| How to get | Source: S5 Limited-Time Lucky Spin Event |
| Star Up | Fully versatile at 4-Star, scales into a reliable Primary Team Sub-DPS at higher Stars. Pairs with Joe to form a Cybernetic team, or runs as sole DPS alongside functional tank supports. |
| Skill | Skill 2 → Skill 1 → Skill 3 → Skill 4 |
| Badge | ATK, DMG Increase, HP Drain, Armor PEN |
| Gear | Armor: Shield Suit Firearm: Penetrator Gun Blade: Mighty Hammer; ATK, DMG Increase, HP Drain, Armor PEN |
| Core | The Catch, Armor Shred, Crit, Crit RES, RES, Armor |
Skills
| Skill | Max level | Effect |
|---|---|---|
| Jump Shot | 5 | Passive: Increases Mark's Basic Attack DMG dealt by 8% / 16% / 24% / 32% / 40%. Active: Leaps up for a Jump Shot, dealing Energy DMG equal to 100% of ATK to all enemies in the most crowded area. For 2 / 3 / 4 / 5 / 6 seconds after skill cast, Mark's Basic Attacks always hit. (Lv. 1–5) |
| ATK Increase | 5 | Increases ATK by 10% / 20% / 30% / 40% / 50% and HP by 9% / 13% / 17% / 21% / 25%. (Lv. 1–5) |
| Armor PEN Increase | 5 | Increases Armor PEN by 80 / 160 / 240 / 320 / 400 and HP by 9% / 13% / 17% / 21% / 25%. (Lv. 1–5) |
| Elbow Strike | 5 | When enemies are nearby, Mark performs an Elbow Strike, dealing Physical DMG equal to 100% ATK and knocking them back 2 tiles. Elbow Strike has a 10-second cooldown. If there are no enemies within 1 tile, Mark's ATK Speed increases by 6% / 12% / 18% / 24% / 30%. (Lv. 1–5) |
Base stats
Base is the hero's starting value before levels, gear, badges and other bonuses. Per level is the hero's growth: the game's own formula for showing a hero at a level is base + growth × (level − 1). The hero screen shows the stats the server sends, with every bonus counted. Growth is also what the Exclusive Weapon's stat points are multiplied by.
| Stat | Base | Per level |
|---|---|---|
| HP | 3591.8 | +179.59 |
| ATK | 390.8 | +19.54 |
| Skill Power | 195.4 | +9.77 |
| Armor | 300 | — |
| RES | 133 | — |
| ATK Speed | 0.75 | — |
| ATK Range | 5 | — |
| Max Energy | 60 | — |
| Starting Energy | 10 | — |
Star-up Fragments
| Star | Fragments | Total Fragments | Max skill levels |
|---|---|---|---|
| 1★ | 1 | 1 | 1 |
| 2★ | 1 | 2 | 1 |
| 3★ | 2 | 4 | 1 |
| 4★ | 2 | 6 | 1 |
| 5★ | 4 | 10 | 2 / 2 |
| 6★ | 5 | 15 | 2 / 2 |
| 7★ | 5 | 20 | 2 / 2 |
| 8★ | 5 | 25 | 2 / 2 |
| 9★ | 10 | 35 | 2 / 2 |
| 10★ | 15 | 50 | 3 / 3 / 3 |
| 11★ | 20 | 70 | 3 / 3 / 3 |
| 12★ | 20 | 90 | 3 / 3 / 3 |
| 13★ | 20 | 110 | 3 / 3 / 3 |
| 14★ | 20 | 130 | 3 / 3 / 3 |
| 15★ | 50 | 180 | 4 / 4 / 4 / 4 |
| 16★ | 50 | 230 | 4 / 4 / 4 / 4 |
| 17★ | 50 | 280 | 4 / 4 / 4 / 4 |
| 18★ | 50 | 330 | 4 / 4 / 4 / 4 |
| 19★ | 50 | 380 | 4 / 4 / 4 / 4 |
| 20★ | 120 | 500 | 5 / 5 / 5 / 5 |
| 21★ | 120 | 620 | 5 / 5 / 5 / 5 |
| 22★ | 120 | 740 | 5 / 5 / 5 / 5 |
| 23★ | 120 | 860 | 5 / 5 / 5 / 5 |
| 24★ | 120 | 980 | 5 / 5 / 5 / 5 |
| 25★ | 120 | 1100 | 5 / 5 / 5 / 5 |
Exclusive Weapon: Steel Shell
Forged once Mark, Iron Elbow reaches 15★. It adds HP 8,979, ATK 977 and Skill Power 488 at Lv. 1, and HP 1,346,925, ATK 146,550 and Skill Power 73,275 at Lv. 100 with 25 stars. Level and star costs: Exclusive Weapons.
| Skill | Max level | Effect |
|---|---|---|
| Relentless Drive | 4 | When Mark takes fatal damage, 20% / 40% / 60% / 80% chance to trigger Relentless Drive: instantly recovers 30% max HP and enters a brief state of invincibility and untargetability. This effect can trigger at most 2 times per battle and is guaranteed to trigger on the first fatal damage. (Lv. 1–4) |
| Iron Guardian | 4 | Elbow Strike deals an additional Physical DMG equal to 100% ATK and its cooldown is reduced to 8 / 7 / 6 / 5 seconds. (Lv. 1–4) |
| Fatal Strike | 4 | Mark's every third attack shoots a perfect three-pointer. Deals additional Physical DMG equal to 50% / 100% / 150% / 200% of ATK + 2% / 3% / 4% / 5% of target's max HP and reduces target's max HP by the same amount (reduced to 50% at most). (Lv. 1–4) |
