
Karl, Dream Weaver is a Legendary Mage hero of the Brotherhood faction in Wild Water World. Deals AoE DMG and inflicts Grievous Wounds.
- Rarity
- Legendary
- Class
- Mage
- Faction
- Brotherhood
- Season
- 2
- Exclusive Weapon
- Amplifier Visor
Skills
| Skill | Max level | Effect |
|---|---|---|
| Super Ray | 5 | Basic Attack releases Super Ray, dealing Energy DMG equal to 60% / 70% / 80% / 90% / 100% of Skill Power to the target and enemies within 1 tile range, and applies 30% / 35% / 40% / 45% / 50% Grievous Wound effect to hit targets for 5 seconds. Upon death, applies permanent 50% Grievous Wound effect to the defeater (Grievous Wound: reduces the effectiveness of HP Regen, HP Drain, and other healing effects). (Lv. 1–5) |
| HP Increase | 5 | Increases HP by 19% / 28% / 37% / 46% / 55%. (Lv. 1–5) |
| RES Increase | 5 | Increases RES by 110 / 220 / 330 / 440 / 550. (Lv. 1–5) |
| Super Ray Boost | 5 | Before Super Ray deals DMG, reduces target's current shield by 40% / 48% / 56% / 64% / 72%. This effect has a 5-second cooldown for each target. Additionally, Super Ray deals extra Energy DMG equal to 60% / 70% / 80% / 90% / 100% of ATK. (Lv. 1–5) |
Base stats
Base is the hero's starting value before levels, gear, badges and other bonuses. Per level is the hero's growth: the game's own formula for showing a hero at a level is base + growth × (level − 1). The hero screen shows the stats the server sends, with every bonus counted. Growth is also what the Exclusive Weapon's stat points are multiplied by.
| Stat | Base | Per level |
|---|---|---|
| HP | 2077.4 | +103.87 |
| ATK | 149.8 | +7.49 |
| Skill Power | 299.4 | +14.97 |
| Armor | 111 | — |
| RES | 250 | — |
| ATK Speed | 0.6 | — |
| ATK Range | 4 | — |
| Max Energy | 0 | — |
| Starting Energy | 0 | — |
Star-up Fragments
| Star | Fragments | Total Fragments | Max skill levels |
|---|---|---|---|
| 1★ | 1 | 1 | 1 |
| 2★ | 1 | 2 | 1 |
| 3★ | 2 | 4 | 1 |
| 4★ | 2 | 6 | 1 |
| 5★ | 4 | 10 | 2 / 2 |
| 6★ | 5 | 15 | 2 / 2 |
| 7★ | 5 | 20 | 2 / 2 |
| 8★ | 5 | 25 | 2 / 2 |
| 9★ | 10 | 35 | 2 / 2 |
| 10★ | 15 | 50 | 3 / 3 / 3 |
| 11★ | 20 | 70 | 3 / 3 / 3 |
| 12★ | 20 | 90 | 3 / 3 / 3 |
| 13★ | 20 | 110 | 3 / 3 / 3 |
| 14★ | 20 | 130 | 3 / 3 / 3 |
| 15★ | 50 | 180 | 4 / 4 / 4 / 4 |
| 16★ | 50 | 230 | 4 / 4 / 4 / 4 |
| 17★ | 50 | 280 | 4 / 4 / 4 / 4 |
| 18★ | 50 | 330 | 4 / 4 / 4 / 4 |
| 19★ | 50 | 380 | 4 / 4 / 4 / 4 |
| 20★ | 120 | 500 | 5 / 5 / 5 / 5 |
| 21★ | 120 | 620 | 5 / 5 / 5 / 5 |
| 22★ | 120 | 740 | 5 / 5 / 5 / 5 |
| 23★ | 120 | 860 | 5 / 5 / 5 / 5 |
| 24★ | 120 | 980 | 5 / 5 / 5 / 5 |
| 25★ | 120 | 1100 | 5 / 5 / 5 / 5 |
Exclusive Weapon: Amplifier Visor
Forged once Karl, Dream Weaver reaches 15★. It adds HP 5,193, ATK 374 and Skill Power 748 at Lv. 1, and HP 779,025, ATK 56,175 and Skill Power 112,275 at Lv. 100 with 25 stars. Level and star costs: Exclusive Weapons.
| Skill | Max level | Effect |
|---|---|---|
| Electrifying Gaze | 4 | Super Ray applies 0.25% / 0.5% / 0.75% / 1% Burn for 2 seconds after dealing DMG (Burn: Takes Energy DMG equal to max HP percentage per second. Burn effects do not stack; only highest value takes effect). (Lv. 1–4) |
| Sleep Time | 4 | When Karl dies, permanently increases the defeater's skill Energy requirement by 3 / 6 / 9 / 12 for the rest of the battle. (Lv. 1–4) |
| Great Art | 4 | Super Ray has a(n) 6% / 8% / 10% / 12% chance to expand its blast range to 3 tiles. The first Super Ray cast is guaranteed to have a 3-tile blast range. (Lv. 1–4) |
