
Turning seawater into something useful. The sea gives and we take.
- Player level
- 3
- Needs built
- Scavenger Ship copy 1
- Copies
- 1
- Max level
- 10
- Products
- 10
Building it
A copy's building plot only appears once the player level is reached and the building under "Needs built" exists.
| Copy | Player level | Needs built | Population | Build time | Cost | Reward |
|---|---|---|---|---|---|---|
| 1 | 3 | Scavenger Ship copy 1 | 3 | 6s | Cloth Scraps ×30 Plastic ×30 | Player EXP ×30 |
Upgrades
| Level | Player level | Population | Time | Cost | Effect |
|---|---|---|---|---|---|
| 2 | 11 | 45 | 25m | Gold ×1,700 Building Blueprint ×9 Plank ×4 | — |
| 3 | 17 | 115 | 2h 20m | Gold ×2,600 Building Blueprint ×9 Wallpaper ×4 | — |
| 4 | 23 | 190 | 7h | Gold ×3,500 Building Blueprint ×9 Wire ×2 | — |
| 5 | 26 | 225 | 15h 30m | Gold ×8,700 Building Blueprint ×9 Screw ×5 | — |
| 6 | 43 | 455 | 2d 6h | Gold ×40,700 Building Blueprint ×14 Tiles ×9 | — |
| 7 | 52 | 565 | 4d 12h | Gold ×83,500 Building Blueprint ×25 Paint ×17 | — |
| 8 | 64 | 755 | 7d 12h | Gold ×289,000 Building Blueprint ×44 Pipe ×40 | — |
| 9 | 73 | 905 | 14d 6h | Gold ×600,000 Building Blueprint ×78 Light Steel ×30 | — |
| 10 | 91 | 1230 | 18d 18h | Gold ×800,000 Building Blueprint ×150 Aluminum Profile ×50 | — |
Produces
| Product | Unlocks at building level | Time | Cost |
|---|---|---|---|
| Fresh Water | 1 | 1m 30s | Wood ×5 Plastic ×5 |
| Seaweed Mud | 2 | 13m | Seaweed ×20 Glass ×20 Plastic ×20 |
| Clay | 3 | 30m | Seaweed ×60 Glass ×60 |
| Salt | 4 | 1h | Wood ×100 Cloth Scraps ×80 Glass ×80 |
| Pearl | 5 | 1h 30m | Fish ×300 Cloth Scraps ×300 |
| Oxygen Tank | 6 | 3h 45m | Crude Iron ×6 Wire ×1 Wood ×300 |
| Acid | 7 | 3h 45m | Wire ×3 Glass ×300 Cloth Scraps ×400 |
| Light Metal | 8 | 3h 45m | Wire ×6 Scrap Metal ×400 Wood ×500 |
| Seaweed Mold | 9 | 3h 45m | Seaweed ×900 Fish Oil ×4 Glass ×600 |
| Bromine | 10 | 3h 45m | Flame Retardant ×1 Glass ×150 Fresh Water ×15 |
